Girls U10 2003 Season

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Final Standings (click for playoff schedule and results)

FinalTeam # and Name
120 - Blue Crush
26 - Blue Crush
32 - Greyhounds
416 - Black Widows
53 - Blue Flames
611 - Black Fire
712 - Tidal Waves
88 - Red Devils
918 - Blue Thunder
101 - Spiderwebs
1115 - Green Gators
127 - Mad Maroons
1319 - Purple Flames
144 - Galloping Geckos
1514 - Devils
169 - Blue Flames
1713 - Big Green Machine

 

scoring@ayso69.org

  Updated : 12/1/03 9:28 AM      
            
U10G - GROUP A
22nd15thCoachTeam NameTeam #WinTieLossPtsGames Played REF STATUS @ 11/22 10 games
11Nancy BabcockGreyhounds2531189a17J
11Charles HirschhornBlue Crush6531189a17J
33Chuck DavisBlue Flames3513169a38J
43Gary LincenbergRed Devils8423149a17J
55Matthew AllnattSpiderwebs1333129a17J
66Ken KarminMad Maroons7324119a26J
77Bill McGuirePurple Pirates10243109a9L
79T.R. GregoryDalmations5243109a0L
97Michael FernhoffGalloping Geckos430699a17J
1010Todd MathersBlue Flames913569a18J
U10G - GROUP B
22nd15thCoachTeam NameTeam #WinTieLossPtsGames Played REF STATUS @ 11/22 10 games
11Rob DeutschmanBlue Crush20801249a16J
22Dan RookeBlack Widows16531189a15J
36James MontgomeryBlack Fire11513169a24J
42Erik PfahlerGreen Gators15432159a16J
44Marc Von ArxBlue Thunder18504159a25J
47Stephen MooreTidal Waves12504159a4L
75Jake WinebaumPurple Flames19423149a24J
88Greg ThomasFlaming Spirit1730699a8L
99John PerenchioDevils1411749a15J
1010Tony OlivaBig Green Machine1300909a23J

Corrections to scoring@ayso69.org

PLAY-OFF TIE-BREAKER RULE

In the event of a tie:

1. The FIRST tie-breaker will be good standing in SPORTSMANSHIP. Good standing is defined as an average of "average" or better for all practice and regular season games played by that team. If one team is determined to be in good standing and the other team is determined NOT to be in good standing, the team in good standing shall advance.

2. If both teams are in good standing in sportsmanship, the SECOND tie-breaker will be HEAD TO HEAD competition.

3. The THIRD tie-breaker will be GOAL DIFFERENTIAL - "goals for" minus "goals against" with a maximum of "plus three" differential per game.

4. Coin Toss.